wla-dx
rtd-support
  • 1. Introduction
  • 2. Assembler Directives
  • 3. Assembler Syntax
  • 4. Error Messages
  • 5. Supported ROM/RAM/Cartridge Types (WLA-GB)
  • 6. Bugs
  • 7. Files
  • 8. Temporary Files
  • 9. Compiling
  • 10. Linking
  • 11. Arithmetics
  • 12. Binary to DB Conversion
  • 13. Things you should know about coding for…
  • 14. WLA Flags
  • 15. Extra compile time definitions
  • 16. Good things to know about WLA
  • 17. WLA DX’s architectural overview
  • 18. Legal Note
  • 1. Manpage: WLA-LINK
  • 2. Manpage: WLA-CPU
  • 3. Manpage: WLAB
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  • 1. Introduction
  • 2. Assembler Directives
    • 2.1. .8BIT
    • 2.2. .16BIT
    • 2.3. .24BIT
    • 2.4. .ACCU 8
    • 2.5. .INDEX 8
    • 2.6. .ASM
    • 2.7. .ENDASM
    • 2.8. .DBRND 20, 0, 10
    • 2.9. .DWRND 20, 0, 10
    • 2.10. .DBCOS 0.2, 10, 3.2, 120, 1.3
    • 2.11. .DBSIN 0.2, 10, 3.2, 120, 1.3
    • 2.12. .DWCOS 0.2, 10, 3.2, 1024, 1.3
    • 2.13. .DWSIN 0.2, 10, 3.2, 1024, 1.3
    • 2.14. .NAME "NAME OF THE ROM"
    • 2.15. .ROMBANKS 2
    • 2.16. .RAMSIZE 0
    • 2.17. .EMPTYFILL $C9
    • 2.18. .CARTRIDGETYPE 1
    • 2.19. .COUNTRYCODE 1
    • 2.20. .VERSION 1
    • 2.21. .DESTINATIONCODE 1
    • 2.22. .NINTENDOLOGO
    • 2.23. .GBHEADER
    • 2.24. .SMSHEADER
    • 2.25. .LICENSEECODEOLD $1A
    • 2.26. .LICENSEECODENEW "1A"
    • 2.27. .COMPUTEGBCHECKSUM
    • 2.28. .COMPUTESMSCHECKSUM
    • 2.29. .COMPUTESNESCHECKSUM
    • 2.30. .SMSTAG
    • 2.31. .SDSCTAG 1.0, "DUNGEON MAN", "A wild dungeon exploration game", "Ville Helin"
    • 2.32. .COMPUTEGBCOMPLEMENTCHECK
    • 2.33. .INCDIR "/usr/programming/gb/include/"
    • 2.34. .INCLUDE "cgb_hardware.i"
    • 2.35. .INCBIN "sorority.bin"
    • 2.36. .INPUT NAME
    • 2.37. .BACKGROUND "parallax.gb"
    • 2.38. .UNBACKGROUND $1000 $1FFF
    • 2.39. .FAIL
    • 2.40. .FCLOSE FP_DATABIN
    • 2.41. .FOPEN "data.bin" FP_DATABIN
    • 2.42. .FREAD FP_DATABIN DATA
    • 2.43. .FSIZE FP_DATABIN SIZE
    • 2.44. .MACRO TEST
    • 2.45. .ENDM
    • 2.46. .SHIFT
    • 2.47. .FASTROM
    • 2.48. .SLOWROM
    • 2.49. .SMC
    • 2.50. .HIROM
    • 2.51. .LOROM
    • 2.52. .BASE $80
    • 2.53. .BLOCK "Block1"
    • 2.54. .ENDB
    • 2.55. .BANK 0 SLOT 1
    • 2.56. .SLOT 1
    • 2.57. .ROMBANKSIZE $4000
    • 2.58. .ORG $150
    • 2.59. .ORGA $150
    • 2.60. .DS 256, $10
    • 2.61. .DSB 256, $10
    • 2.62. .DSTRUCT waterdrop INSTANCEOF water DATA "tingle", 40, 120
    • 2.63. .DSW 128, 20
    • 2.64. .DB 100, $30, %1000, "HELLO WORLD!"
    • 2.65. .BYT 100, $30, %1000, "HELLO WORLD!"
    • 2.66. .DBM filtermacro 1, 2, "encrypt me"
    • 2.67. .SYM SAUSAGE
    • 2.68. .SYMBOL SAUSAGE
    • 2.69. .BR
    • 2.70. .BREAKPOINT
    • 2.71. .ASCIITABLE
    • 2.72. .ENDA
    • 2.73. .ASCTABLE
    • 2.74. .ASC "HELLO WORLD!"
    • 2.75. .DW 16000, 10, 255
    • 2.76. .WORD 16000, 10, 255
    • 2.77. .DWM filtermacro 1, 2, 3
    • 2.78. .DEFINE IF $FF0F
    • 2.79. .DEF IF $FF0F
    • 2.80. .EQU IF $FF0F
    • 2.81. .REDEFINE IF $0F
    • 2.82. .REDEF IF $0F
    • 2.83. .IF DEBUG == 2
    • 2.84. .IFDEF IF
    • 2.85. .IFEXISTS "main.s"
    • 2.86. .UNDEFINE DEBUG
    • 2.87. .UNDEF DEBUG
    • 2.88. .IFNDEF IF
    • 2.89. .IFDEFM \2
    • 2.90. .IFNDEFM \2
    • 2.91. .IFEQ DEBUG 2
    • 2.92. .IFNEQ DEBUG 2
    • 2.93. .IFLE DEBUG 2
    • 2.94. .IFLEEQ DEBUG 2
    • 2.95. .IFGR DEBUG 2
    • 2.96. .IFGREQ DEBUG 2
    • 2.97. .ELSE
    • 2.98. .ENDIF
    • 2.99. .REPEAT 6
    • 2.100. .REPT 6
    • 2.101. .ENDR
    • 2.102. .ENUM $C000
    • 2.103. .ENDE
    • 2.104. .STRUCT enemy_object
    • 2.105. .ENDST
    • 2.106. .MEMORYMAP
    • 2.107. .ENDME
    • 2.108. .ROMBANKMAP
    • 2.109. .ENDRO
    • 2.110. .SEED 123
    • 2.111. .SECTION "Init" FORCE
    • 2.112. .RAMSECTION "Vars" BANK 0 SLOT 1 ALIGN 4
    • 2.113. .ENDS
    • 2.114. .ROMGBC
    • 2.115. .ROMGBCONLY
    • 2.116. .ROMDMG
    • 2.117. .ROMSGB
    • 2.118. .EXPORT work_x
    • 2.119. .PRINTT "Here we are...\n"
    • 2.120. .PRINTV DEC DEBUG+1
    • 2.121. .OUTNAME "other.o"
    • 2.122. .SNESHEADER
    • 2.123. .ENDSNES
    • 2.124. .SNESNATIVEVECTOR
    • 2.125. .ENDNATIVEVECTOR
    • 2.126. .SNESEMUVECTOR
    • 2.127. .ENDEMUVECTOR
  • 3. Assembler Syntax
    • 3.1. Case Sensitivity
    • 3.2. Comments
    • 3.3. Labels
    • 3.4. Number Types
    • 3.5. Strings
    • 3.6. Mnemonics
    • 3.7. Brackets?
  • 4. Error Messages
  • 5. Supported ROM/RAM/Cartridge Types (WLA-GB)
    • 5.1. ROM Size
    • 5.2. RAM Size
    • 5.3. Cartridge Type
  • 6. Bugs
  • 7. Files
    • 7.1. examples
    • 7.2. examples/gb-z80/lib
    • 7.3. memorymaps
  • 8. Temporary Files
  • 9. Compiling
    • 9.1. Compiling Object Files
    • 9.2. Compiling Library Files
  • 10. Linking
  • 11. Arithmetics
  • 12. Binary to DB Conversion
  • 13. Things you should know about coding for…
    • 13.1. Z80
    • 13.2. 6502
    • 13.3. 65C02
    • 13.4. 6510
    • 13.5. 65816
    • 13.6. HUC6280
    • 13.7. SPC-700
    • 13.8. Pocket Voice (GB-Z80)
    • 13.9. GB-Z80
  • 14. WLA Flags
  • 15. Extra compile time definitions
  • 16. Good things to know about WLA
  • 17. WLA DX’s architectural overview
    • 17.1. WLA
    • 17.2. WLALINK
  • 18. Legal Note
  • 1. Manpage: WLA-LINK
  • 2. Manpage: WLA-CPU
  • 3. Manpage: WLAB
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© Copyright 2016, vhelin. Revision 9cb61af1.

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